"This paper focuses on the design and development of a gamebased
forensics course using the game-based learning (GBL)
approach building the game in a real computing environment that
has direct access to actual forensics tools from a forensics
machine and the evidence from a suspect machine. Interactive
visualizations will be used to help students to understand the
intangible and inaccessible abstract concepts such as
deleted/hidden/encrypted/over-written digital evidence."